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A Game That Lies to You: Corporate Horror and Caffeine Addiction Collide

 

In an industry saturated with safe sequels and predictable design, a new indie horror title is quietly brewing something far more unsettling. Corporate Horror Meets Caffeine Addiction—a deceptively mundane experience on the surface—is a psychological horror game built around lies, exhaustion, and the quiet dread of modern office life. It’s a game that doesn’t just scare you. It gaslights you.

At first glance, the premise feels almost comical. You play as an overworked employee trapped in a late-night corporate grind, surviving on endless cups of coffee to meet impossible deadlines. The setting is familiar: sterile offices, flickering fluorescent lights, endless emails, and an unspoken pressure to perform. But beneath that everyday routine lurks something deeply wrong.

A Workplace That Feeds on You

The game’s horror doesn’t rely on jump scares or grotesque monsters. Instead, it weaponizes routine. Each task feels harmless—answer emails, prepare reports, refill your mug—but the more caffeine you consume, the more reality begins to fracture. Hallways subtly shift, clocks stop making sense, and coworkers contradict things they said moments earlier.

The office itself feels alive, reacting to your stress and fatigue. Desks move when you’re not looking. Documents rewrite themselves. Posters on the wall change their slogans from corporate motivation to quiet threats. The building isn’t haunted by ghosts—it’s haunted by expectations.

The Lie at the Center of It All

What sets the game apart is its commitment to deception. Tutorials lie. Objectives change without warning. The game insists you’re doing fine even as the world collapses around you. At times, it outright contradicts its own mechanics, forcing players to question whether a bug is a feature—or if they’re simply losing control.

This intentional unreliability mirrors the experience of burnout. The game tells you to push forward, to drink more coffee, to work harder. And every time you obey, the consequences grow worse. Progress becomes punishment.

Caffeine as a Survival Mechanic

Coffee isn’t just flavor—it’s a core system. Caffeine boosts productivity, sharpens vision, and unlocks new dialogue options. But it also accelerates hallucinations, warps sound design, and distorts the interface. Menus glitch. Text shakes. Audio overlaps in unnerving ways.

Balancing caffeine intake becomes a psychological gamble. Too little, and you can’t keep up. Too much, and you lose your grip on reality. The game never tells you the “correct” choice, because there isn’t one.

A Reflection of Modern Work Culture

Beneath its horror trappings, the game is a sharp critique of corporate culture. It explores how productivity metrics dehumanize workers, how burnout is normalized, and how self-destruction is often reframed as dedication. The office doesn’t just demand your time—it demands your identity.

The scariest moments aren’t supernatural at all. They’re the quiet realizations: that no one will notice if you break, that the workload never ends, and that the system is designed to keep you exhausted.

Horror Without Escape

There are multiple endings, but none offer traditional relief. Even the “best” outcome feels hollow, raising uncomfortable questions about what success actually means in a system built on exploitation. The game doesn’t want you to win—it wants you to understand.

Corporate Horror Meets Caffeine Addiction stands out by turning the ordinary into the terrifying. It doesn’t scream. It whispers. And long after the screen fades to black, its lies linger, echoing uncomfortably close to real life.

In a genre obsessed with monsters, this game reminds us that sometimes the most horrifying thing is a job that never lets you stop working.

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